The Department of Applied IT conducts prominent disciplinary research in Informatics, Interaction Design, Learning, Communication, Cognitive Science, and Visualization in close cooperation with industry and the surrounding community.
Such research aims to develop the individual's knowledge and ability to analyze, understand and manage various aspects of IT, human interaction, and interaction between people and technology.
The department's activities are integrated between Chalmers University of Technology and the University of Gothenburg and have an interdisciplinary profile where a focus on different aspects of the digitalization of society pervades both research and education as well as utilization.
The Department has approximately 125 employees and is situated at Campus Lindholmen and Campus Johanneberg.
Information about the research/the project/the division
The Department of Applied IT is carrying out research and education within the complete milieus Informatics, Learning and Visualization. As part of both Chalmers University of Technology and the University of Gothenburg the research is encompassing many different disciplines with high relevance for the community. The education is characterized by the interplay between people, people and technology as well as technology’s relation to organizations and the surrounding community. Just over a hundred members of staff work at the department in one of the research and educational milieus. The department is located at Campus Lindholmen and has close co operations with industry and the public sector.
The position is within the interaction design division where current research concerns the development of interactive artifacts where ICT is a central component. The field has its roots in human-computer interaction but has grown to include design of user interfaces with advanced visualizations and interactive simulations and games. Interaction design is a multidisciplinary field where knowledge from programming, electronics, aesthetics, cognitive science, graphical design, and psychology all play roles and collaboration over disciplinary boundaries is common. Regardless of the intended area of use, the design of interaction between people and technologies requires a holistic perspective incorporating aspects of software engineering as well as industrial and product design.
We are seeking a highly motivated postdoctoral fellow in the research area of Computer Graphics with a special focus on Computational Animation. This area combines research into computer graphics, optimization, and massively parallel algorithms. The objective of this post-doctoral research project is to significantly advance the state-of-the-art of interactive physics-based animation to replicate the motion and the properties of soft objects like cloth, fabric, hair, skin, etc.
Specifically, this will involve the design of new data structures and parallel algorithms to obtain more accurate animations of deformable bodies in real-time, including collision handling.
Ideal candidates will have a proven track record that demonstrates high-quality practical research. Candidates with demonstrated experience and a high quality publication record on one or several of the following topics are of particular interest:
- Physics-based animation;
- High-performance graphics;
- Reduced physics, simulation, and control.
While the postdoctoral fellow will be working in collaboration with other researchers at the department, he or she is expected to be the main responsible for the planning and implementation of the research work packages requirements and evaluation.
Your major responsibility as postdoc is to perform your own research in a research group. The position also includes teaching on undergraduate and master's levels as well as supervising master's and/or PhD students to a certain extent. Another important aspect involves collaboration within academia and with society at large. The position is meritorious for future research duties within academia as well as industry/the public sector.
Full-time temporary employment starting from Oct 1, 2017. The position is limited to a maximum of two years (1+1) with a review after the first year. Average salary for a postdoc is 36 050 kr/month. Full-time temporary employment.
1) A PhD degree in a relevant field
2) A strong academic track record documented by CV and publications
3) A concrete and creative idea for one’s own research that fit within the areas of computational animation and physics-based simulation and adds some additional contributions.
The position requires sound verbal and written communication skills in Swedish and English. Chalmers offers Swedish courses.
Chalmers continuously strives to be an attractive employer. Equality and diversity are substantial foundations in all activities at Chalmers.
The application should be marked with Ref 20160560 and written in English. The application should be sent electronically and be attached as pdf-files, as below:
- Application: (Please name the document in the e-recruitment system as: APPLICATION, Surname, reference number)
− CV, include complete list of publications
− Previous teaching and pedagogical experiences
− Two references that we can contact.
- Personal letter/Qualifications: (Please name the document as: QUALIFICATIONS, family name, ref. number)
− 1-3 pages where you introduce yourself and present your qualifications.
− Previous research fields and main research results.
− Future goals and research focus. Are there any specific projects and research issues you are primarily interested in?
− Attested copies of completed education, grades and other certificates.
Please use the button at the foot of the page to reach the application form. The files may be compressed (zipped).
Application deadline: May 31, 2017
For questions, please contact:
Assoc. Prof. Marco Fratarcangeli, email@example.com, +46(0)721585563
Prof. Morten Fjeld, firstname.lastname@example.org, +46(0)730791186
Assoc. Prof. Jonas Landgren, email@example.com, +46(0)733130246
*** Chalmers declines to consider all offers of further announcement publishing or other types of support for the recruiting process in connection with this position. ***
Chalmers University of Technology conducts research and education in engineering sciences, architecture, technology-related mathematical sciences, natural and nautical sciences, working in close collaboration with industry and society. The strategy for scientific excellence focuses on our eight Areas of Advance; Building Futures, Energy, Information & Communication Technology, Life Science, Materials Science, Nanoscience & Nanotechnology, Production and Transport. The aim is to make an active contribution to a sustainable future using the basic sciences as a foundation and innovation and entrepreneurship as the central driving forces. Chalmers has around 11,000 students and 3,000 employees. New knowledge and improved technology have characterised Chalmers since its foundation in 1829, completely in accordance with the will of William Chalmers and his motto: Avancez!